Linear Interpolation between Maps
If doing trilinear blending, we compute two texel values:
Ti is texel from mipmap with LOD = i
Tj is texel from mipmap with LOD = i+1
Final blended texel Tf value is:
Tf = (1- frac(?)) * Ti + frac(?) * Tj
Recall that the calculation of Ti, Tj is a weighted average of four pixel values:
(1-a)(1-b)T00 + a(1- b) T10 + (1-a)b T01 + ab T11