MipMapping (again)
Recall definition of MipMapping
- Texture stored in different maps, each with a varying level of detail
Which map is used depends on how close the object being textured is to the viewer
Each map is assigned a number called the ‘Level of Detail’ (LOD).
- Largest map is assigned LOD = 0
- Successive maps (each 1/4 the resolution of the proceeding) are assigned sequential LODs