Mip-Mapping
Texture stored in different maps, each with a varying level of detail.
- Which map is used depends on how close the object being textured is to the viewer
i740 supports 11 different levels of detail (maps) for a texture
- 1024x1024 down to 1x1
- maps must be square
MipMap selected based on size of object image (selected prior to pixel stage).
- as object image size decreases, choose smaller mipmap