MipMapping (again)
PPT Slide
Selecting a Texture Map
Calculating ? (LOD)
Calculating ? (cont.)
log2 (x) is tough
Linear Interpolation between Maps
Operation Count for Trilinear Blending
Totals
Projection & Perspective Correction
Vertex Transformation
Homogenous Vertices
Perspective Projection Matrix
Texture Coordinates
Derivative Calculation
Derivative Calculation (cont)
Perspective affects ? (LOD)
Email: reese@erc.msstate.edu
Home Page: http://www.erc.msstate.edu/~reese
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