Writing assembler in BASIC |
But BASIC, for all its seemingly apparent limitations, is very powerful. It is an absolute
doddle to drop into assembler, and back to BASIC. You can, with cunning, intermix BASIC and
assembler and even call BASIC from assembler called from BASIC. Uh, confused yet?
Actually, it is nothing that you can't do from C, with the right tools. But, unlike C, you don't
need a "development environment" costing hundreds of pounds, nor one that is
huge to download. In fact, all you need is provided right there in your computer. BASIC,
in ROM, and !Edit, also in ROM.
BASIC offers you quite a powerful assembler. It is notably missing floating point and ADRL,
however Darren Salt has created a useful module that provides these facilities.
Follow this link to see
Darren Salt's programs, including a vastly extended debugger module .
Maybe you've asked BASIC for a little bit of help on it's assembler.
BASIC provides detailed help on it's commands, COLOUR
for example...
>HELP COLOUR COLOUR a [TINT t]: set text foreground colour [and tint] (background 128+a). COLOUR a,p: set palette entry for logical colour a to physical colour p. COLOUR r,g,b: set colour to r, g, b. COLOUR a,r,g,b: set palette entry for a to r, g, b physical colour.So it is a bit of a disappointment that the assembler is described correctly, but in a very terse (and barely readable) form...
>HELP [ Assembly language is contained in [] and assembled at P%. Labels follow '.'. Syntax: SWI[<cond>] <expr> ADC|ADD|AND|BIC|EOR|ORR|RSB|RSC|SBC|SUB[<cond>][S] <reg>,<reg>,<shift> MOV|MVN[<cond>][S] <reg>,<shift> CMN|CMP|TEQ|TST[<cond>][S|P] <reg>,<shift> MLA[<cond>][S] <reg>,<reg>,<reg>,<reg> MUL[<cond>][S] <reg>,<reg>,<reg> LDR|STR[<cond>][B] <reg>, '[ <reg>[,<shift>] '] [,<shift>][!] LDM|STM[<cond>]DA|DB|EA|ED|FA|FD|IA|IB <reg>[!],{<reg list>}[^] B[L][<cond>] <label> OPT|=|DCB|EQUB|DCW|EQUW|DCD|EQUD|EQUS <expr> ADR[<cond>] <reg>,<label> ALIGN where <shift>=<reg>|#<expr>|<reg>,ASL|LSL|LSR|ASR|ROR <reg>|#<expr>|RRX and <cond>=AL|CC|CS|EQ|GE|GT|HI|HS|LE|LS|LT|LO|MI|NE|NV|PL|VC|VS and <reg>=R0 to 15 or PC or <expr>
But don't worry. This assembler area describes the ARM assembler, and this document tells you
how to get going.
Here, we discuss the basics. Other documents expand upon these themes.
So to reserve ourselves some memory, we use DIM.
DIM code% 4096
You should reserve enough memory to hold your code. If you overshoot, the assembler will not stop
unless you are using range checking. Without range checking, bizarre things may happen.
If you start getting errors that don't make sense, try doubling your memory allocation.
A useful trick, at the end of your assembly, is to use:
PRINT P% - code%This prints the result of the current value of the next instruction to be assembled pointer with the beginning of code memory subtracted from it. The result is the amount of space used by your code.
This leads us to the FOR
...NEXT
loop.
Typically, assembler must be assembled twice. The first time, you want to whizz blindly through
and ignore all the errors. This may sound weird, but it will make a note of the labels in your
program, and where they are. So the second time around you can assemble and all the labels
referred to will be known. Et voila!
The document opt.html describes all the available options, the values that
should be used in your loop.
Typically, you will see...
FOR loop% = 0 TO 2 STEP 2
FOR loop% = 0 TO 3 STEP 3
FOR loop% = 4 TO 6 STEP 2
or FOR loop% = 4 TO 7 STEP 3
Offset two-pass assembly (without and with listing). The code is assembled in your
memory block, to be executed at some other location. This is usually used for things like
modules. Refer to example four to see how this is used.
We are going to use 8 and 10.
FOR loop% = 8 TO 10 STEP 2This is just like the usual two-pass assembly, but it also uses range checking. It only needs one more bit of code to use, and the benefits are tremendous. You are assured that your code fits into the allocated space. If you should overshoot, you will receive a message such as:
Assembler limit reached at line 100
Following your FOR
loop, you need to tell the assembler where to put your code.
This is done by setting P%
.
P% = code%Do NOT forget this, the results of forgetting it can range from amusing to tragic, depending on what P% pointed to. It is worth noting that judicious use of P% can allow you to patch other applications while they are running. But I'm guessing only a geek like me would bother to try to do such a thing!
The next step is to set up your range check. To do this, you set L%
to the end of
your allocated memory.
L% = code% + 4096It is useful if you set your allocation amount (the value 4096) to a constant variable, then you only need to change the one thing.
With your locations set up, you can enter the assembler. This is done using the left square bracket.
[ OPT loop%Following your square bracket, you need to set the OPTion, as shown.
OPT
is not an opcode understood by the processor. It is simply a pseudo-opcode
designed to tell the assembler how to behave. It is not provided in APCS assemblers.
Okay.
You are in the assembler. Set up, ready to roll.
Let's stick in some code.
; example code ADR R0, message SWI "OS_PrettyPrint" MOV PC, R14 .message EQUS "Wheeee! Isn't this fun?" EQUB 13 EQUB 0 ALIGN
Finally, we need to close our assembler code and end the loop.
] NEXT
What comes next depends upon what you plan to do with the code. You can CALL it, USR it, save it
to disc, or simply leave it to CALL/USR it at a later time in your program.
Here, we shall CALL it.
Your completed program should look like this.
DIM code% 40 FOR loop% = 8 TO 10 STEP 2 P% = code% L% = code% + 40 [ OPT loop% ; example code ADR R0, message SWI "OS_PrettyPrint" MOV PC, R14 .message EQUS "Wheeee! Isn't this fun?" EQUB 13 EQUB 0 ALIGN ] NEXT IF INKEY(-1) THEN PRINT P%-code% CALL code%Immediately you should see two changes. The most obvious is the addition of the INKEY line. This will report the size of the code if you hold down Shift when you run the program. Because of this I was able to reduce the memory required to 40 bytes instead of four thousand.
Let's look at some other things.
Did you notice the comment? You can use ;
or \
to start comments,
though it is convention to use the semi-colon. Anything following the semi-colon is a comment,
until a colon is reached.
Note - this is different to BASIC
The following will not work:
; this is a comment :-)Because the following will work:
MOV R0, R1, ASL #4 ; load R1<<4 into R0, now store it : STR R0, [R2]That example isn't good code, you shouldn't have code following comments unless it is VERY clear what is going on. But it will work. The assembler treats the colon like BASIC treats a newline, and it'll keep on assembling.
Also notice the ALIGN. The string is 25 bytes ( Wheeee! Isn't this fun? plus newline plus terminator). You cannot follow this with anything in a word-aligned system until it is word-aligned. The ALIGN command will skip forward until P% is word-aligned. If you do not take care to word-align your strings, you will need to use ALIGN after them. It is recommended to use ALIGN anyway instead of lots of EQUB 0's because hardwiring the string lengths removes flexibility. But, it's your preference. I used to hardwire as the ALIGN built into BASIC does not null the padding bytes, making your executable untidy. Such things bother me, but hey, I've already said I'm a geek!
Well. It might not be much, but it is your first simple assembler program. There is a hell of a lot more that you can do - ChangeFSI is testament to BASIC and assembler working together. This is only a start.
DIM code% 16 P% = code% [ OPT 2 MOV R0, #0 CMP PC, PC MOVEQ R0, #&FF MOV PC, R14 ] PRINT USR(code%)This snippet of code is a processor-independent way of determining if the system is in 26bit mode or 32bit mode. Read this if you are interested in the difference.