APCS introduction(ARM Procedure Call Standard) |
The APCS defines:
The APCS is not a single given standard, but is a collection of standards which are similar but differ in certain situations. For example, APCS-R (used on RISC OS as we know it) says that flags set on function entry should be reset on function exit. Under the 32 bit definition, it is not always possible to know the entry flags (there is no USR_CPSR) so you do not need to restore them. As you may expect, there is no compatibility between the versions. Code which expects the flags to be restored is likely to misbehave if they are not restored...
If you are developing an ARM based system, then there is no requirement to implement APCS. It is
recommended, as it is not difficult to implement, and it allows for a variety of benefits.
But, the here and now. APCS must be used if you are writing assembler code to hook into
compiled C. The compiler will expect certain conditions, and these must be met in your
add-in code. A good example is APCS defines that a1 to a4 may be corrupted, but v1 to v6 must
be preserved.
By now, I'm sure you are scratching your head and saying 'a-what? v-what?'. So here is the APCS-R
register definition...
Register names | ||
Reg # |
APCS |
Meaning |
R0 |
a1 |
Working registers |
R1 |
a2 |
" |
R2 |
a3 |
" |
R3 |
a4 |
" |
R4 |
v1 |
Must be preserved |
R5 |
v2 |
" |
R6 |
v3 |
" |
R7 |
v4 |
" |
R8 |
v5 |
" |
R9 |
v6 |
" |
R10 |
sl |
Stack Limit |
R11 |
fp |
Frame Pointer |
R12 |
ip |
|
R13 |
sp |
Stack Pointer |
R14 |
lr |
Link Register |
R15 |
pc |
Program Counter |
These names are not defined by standard in Acorn's objasm (version 2.00), though later
versions of objasm, and other assemblers (such as Nick Roberts' ASM) define them for
you.
To define a register name, you typically use the RN
directive, at the very start of
your program:
a1 RN 0 a2 RN 1 a3 RN 2 ...etc... r13 RN 13 sp RN 13 r14 RN 14 lr RN r14 pc RN 15That example shows us two important things:
sp
will always point to the lowest used address in the most recent frame. This fits in with
the tradition of a fully descending stack.sl
refers to a stack limit, below which you cannot
decrement sp
.There may be multiple stack chunks. These may be located at any address in memory, there is no convention here. This, typically, would be used to provide multiple stacks for the same code which is executing in a re-entrant manner; an anology here is FileCore which provides its services to the currently available FileCore filing systems (ADFS, RAMFS, IDEFS, SCSIFS, etc) by simply setting up 'state' information and calling the same pieces of code as is required.
fp
(frame pointer) should be zero, or it should point to the last in a
list of stack backtrace structures which will provide a means of 'unwinding' the program to
trace backwards through the functions called.
The structure is:
save code pointer [fp] fp points here return link value [fp, #-4] return sp value [fp, #-8] return fp value [fp, #-12] points to next structure [saved v7] [saved v6] [saved v5] [saved v4] [saved v3] [saved v2] [saved v1] [saved a4] [saved a3] [saved a2] [saved a1] [saved f7] three words [saved f6] three words [saved f5] three words [saved f4] three wordsThe structure contains between four and twenty-seven words, those in square brackets being optional values. The only thing that can be said is that if they do exist, then they exist in the given order (ie, saved f4 will be lower in memory than saved a3, but a2-f5 might not exist).
The fp register points to the stack backtrace structure for the currently executing function. The return fp value should be zero, or a pointer to a stack backtrace structure created by the function which called the current function. The return fp value in this structure is a pointer to the stack backtrace structure for the function that called the function that called the current function; and so on back until the first function.
The return link value, return sp value, and return fp value are reloaded into pc, sp, and fp when the function exits.
#include <stdio.h> void one(void); void two(void); void zero(void); int main(void) { one(); return 0; } void one(void) { zero(); two(); return; } void two(void) { printf("main...one...two\n"); return; } void zero(void) { return; } At the point of printing a message on the screen, our example APCS backtrace structure would be: fp ----> two_structure return link return sp return fp ----> one_structure ... return link return sp return fp ----> main_structure ... return link return sp return fp ----> 0 ...Therefore, we can examine fp and see the structure for function 'two', which would point to the structure for function 'one', which would point to the structure for 'main', which points to zero to end. In this way, we can wind our way backward through the program and determine how we came to be at our current crash point.
It is also worth pointing out that an APCS structure as the above is unlikely ever to be
generated for the code given. The reason for this is that functions which do not call any other
functions do not require full APCS headers.
For your perusal, this is the code generated by Norcroft C v4.00 for the above code...
AREA |C$$code|, CODE, READONLY IMPORT |__main| |x$codeseg| B |__main| DCB &6d,&61,&69,&6e DCB &00,&00,&00,&00 DCD &ff000008 IMPORT |x$stack_overflow| EXPORT one EXPORT main main MOV ip, sp STMFD sp!, {fp,ip,lr,pc} SUB fp, ip, #4 CMPS sp, sl BLLT |x$stack_overflow| BL one MOV a1, #0 LDMEA fp, {fp,sp,pc}^ DCB &6f,&6e,&65,&00 DCD &ff000004 EXPORT zero EXPORT two one MOV ip, sp STMFD sp!, {fp,ip,lr,pc} SUB fp, ip, #4 CMPS sp, sl BLLT |x$stack_overflow| BL zero LDMEA fp, {fp,sp,lr} B two IMPORT |_printf| two ADD a1, pc, #L000060-.-8 B |_printf| L000060 DCB &6d,&61,&69,&6e DCB &2e,&2e,&2e,&6f DCB &6e,&65,&2e,&2e DCB &2e,&74,&77,&6f DCB &0a,&00,&00,&00 zero MOVS pc, lr AREA |C$$data| |x$dataseg| ENDThe example code is not 32 bit compliant. However the APCS-32 specification simply states that flags need not be preserved. Thus, remove the '^' on the LDMs, and remove the 'S' from the MOVS in zero. Then the code is pretty much the same as that generated by a 32-bit aware compiler.
The save code pointer points to a location twelve bytes beyond the start of the code which set up that backtrace structure. You can see this in the example. Remember, you will need to strip off the PSR for 26-bit code.
So now we turn to our function, 'two'. As soon as execution enters 'two':
APCS-A
This is APCS-Arthur; and was defined in the dark days of Arthur. You may come across it
(unlikely, though), or references to it, so it is worth knowing it exists. It has been deprecated
and due to differing register definitions (that seem somehow alien to a seasoned RISC OS coder),
it should not be used.
It was for Arthur applications running in USR mode.
sl = R13, fp = R10, ip = R11, sp = R12, lr = R14, pc = R15.
The PRM (p4-411) says "Use of r12
as sp
, rather than the
architecturally more natural r13
, is historical and predates both Arthur and RISC
OS."
The stack is segmented and is extended on demand.
26-bit program counter.
No passing of floating point arguments in FP registers.
Non-reentrant.
Flags must be restored.
APCS-R
This is APCS-RISC OS. It is for RISC OS applications operating in USR mode; or modules/handlers
in SVC mode.
sl = R10, fp = R11, ip = R12, sp = R13, lr = R14, pc = R15.
This is the single most common APCS version, as all compiled C programs will have used
APCS-R.
Explicit stack limit checking
26-bit program counter.
No passing of floating point arguments in FP registers.
Non-reentrant.
Flags must be restored.
APCS-U
This is APCS-Unix, used in Acorn's RISCiX. It is for RISCiX applications (USR mode) or the kernel
(SVC mode).
sl = R10, fp = R11, ip = R12, sp = R13, lr = R14, pc = R15.
Implicit stack limit checking (with sl)
26-bit program counter.
No passing of floating point arguments in FP registers.
Non-reentrant.
Flags must be restored.
APCS-32
This is an extension of APCS-2 (-R and -U) which allows for a 32bit program counter, and for
flags to not be restored on exit from a function executing in USR mode.
Other things as for APCS-R.
Acorn C version 5 supports the generation of 32bit code; the most complete being the development
release of the 32bit tools for wide-area debugging. A simple test is to ask your compiler to
export assembler source (instead of making object code). You should not find:
MOVS PC, R14
or:
LDMFD R13!, {Rx-x, PC}^
function_name_label MOV ip, sp STMFD sp!, {fp,ip,lr,pc} SUB fp, ip, #4That snippet (from the aforementioned compiled program) is the most basic form. If you intend to corrupt some of the non-corruptable registers, then you should include that register in the STMFD command.
Your next task is to check the stack space. If you don't need much space (less than 256 bytes) then you can use:
CMPS sp, sl BLLT |x$stack_overflow|That is the C version 4.00 way of handling overflows. In later versions, you will want to call|__rt_stkovf_split_small|
.Then you do your stuff...
Exiting is performed by:
LDMEA fp, {fp,sp,pc}^Again, if you stacked other registers, then reload them here.
The exit mechanism was chosen because it is easier and saner to simply LDM... to exit a function than to branch to a special function exit handler.An extension to the protocol, used in backtracing, is to embed the function name into the code.
Immediately before the function (and theMOV ip, sp
), you should have the following:DCD &ff0000xxWhere 'xx' is the length of the function name string (including padding and terminator). This string is word-aligned, tail-padded, and should be placed directly before the DCD &ff....So, your complete stack backtrace code would look like:
DCB "my_function_name", 0, 0, 0, 0 DCD &ff000010 my_function_name MOV ip, sp STMFD sp!, {fp, ip, lr, pc} SUB fp, ip, #4 CMPS sp, sl ; may be omitted if you BLLT |x$stack_overflow| ; won't be using stack ...process... LDMEA fp, {fp, sp, pc}^To make this 32-bit compliant, simply omit the '^' in the final instruction. Note that you then cannot use that code within 26-bit compiled code. Truth be told, you may get away with it, but it's not something I'd like to bet on.
If you use no stack, and you don't need to save any registers, and you don't call anything, then setting up an APCS block is unnecessary (but might be useful to track down problems during the debug stage).
In this case, you could:my_simple_function ...process... MOVS pc, lr(again, use MOV instead of MOVS for 32bit APCS, but don't take your chances linking with 26bit code).
Useful codey things
The first thing to consider is that dratted 26/32 bit issue. Put simply, there is absolutely no way in hell that the same general-purpose code can be assembled for both versions of APCS, without some hairy and devious tricks.
But, frankly, this isn't an issue. We know that your APCS standard isn't going to suddenly change. We also know that a 32bit version of RISC OS is not going to transmogrify itself when you pop out to brew a cuppa.
So utilising this, we can devise a scheme to support both versions. This goes far beyond the APCS, for a 32bit version of RISC OS you will need to think of poking around with MSR to deal with status and mode bits, instead of the old TEQP-is-your-friend.
Many existing APIs don't actually require flags to be preserved. So in our 32bit version we can get away by changingMOVS PC,...
toMOV PC,...
, andLDM {...}^
toLDM {...}
, and rebuilding.
The objasm assembler (v3.00 or later) have a{CONFIG}
variable which will be either26
or32
. Using this, it is possible to build macros...my_function_name MOV ip, sp STMFD sp!, {fp, ip, lr, pc} SUB fp, ip, #4 ...process... [ {CONFIG} = 26 LDMEA fp, {fp, sp, pc}^ | LDMEA fp, {fp, sp, pc} ]I've not tested this code. It (or something like it) is likely to be the best way to stay compatible with both versions of APCS, and also with both versions of RISC OS, the 26bit version and the future 32bit version.
Testing for 32bit?
If you require your code to be adaptive, there is a simple test to determine the processor PC state. From this, you can determine:
TEQ PC, PC ; EQ for 32bit; NE for 26bit
First case optimisation
Let's say we have a function like:
int getbytefromcache(ptr) { /* ptr is pointer to cache value 0...xxxx */ int __ptr = ptr; if (__ptr > __cachebase) { __ptr -= __cachebase; if (__ptr < __cachelimit) return (int)__cache[__ptr]; } /* flush the cache, reload wanted block, return value */ ...It's a crappy example I devised off the top of my head. You have a pointer which can point into a total area of memory, and a cache of a small part.
getbytefromcache LDR a4, __cachebase CMP a1, a4 BLT getbytefromcache_entry SUB a2, a1, a4 LDR a4, __cachesize CMP a2, a4 LDRLTB a1, [a2] MOVLT pc, lr ; fall through if not LT getbytefromcache_entry MOV ip, sp STMFD sp!, {fp, ip, lr, pc} SUB fp, ip, #4 ... stuff ... LDRB a1, [a#] [ {CONFIG} = 26 LDMEA fp, {fp, sp, pc}^ | LDMEA fp, {fp, sp, pc} ]That example is, again, off of the top of my head so don't blindly copy the code. :-)